
Albeit C4D is great if you wish to develop for an Indie company or any company that needs modeling talent, it’s good to have on your portfolio. It is chock full of tools and widgets that even 10+ year users of Blender are still figuring out, which can be quite daunting however. So if you’re going to work in the game industry, blender is kinda looked down upon (even though it has the capacity to do amazing things).īlender is free, easy to access and is incredibly powerful.
C4D is considered the industry standard, held on the same pedestal as Maya or 3Ds MAX.
C4D cost money to outright own, while blender is open source. I’ll post back if I find someone who has decided to move to Blender in a serious way.It doesn’t matter, they’re just like two ways of doing the exact same thing in the end, just with different methods. Existing firms will likely need to move more slowly. I think we will see new VFX and Animation companies start using Blender from Day One. Companies already have paid for other tools, their workflows a built around a specific tool chain, and risk of project impact is a bit scary. But the economics of changing to Blender are complex. The economics of Blender as a product a pretty simple - it’s free. All tell me that when they interview they generally get asked if they have experience with Blender.īlender has matured a lot in last few years. I have not spoken to a single VFX firm that is not exploring making a switch to Blender.Ī few recent animation grads I know all learned to use Maya in school. Very few are using Blender as part of their pipeline - yet. I have spoken to 50+ different VFX and Animation firms in the last year. A large consideration is the cost of change. The choice is not just about features or cost. Many, many comparisons between Blender and product X out there.